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Really fun concept - in execution I think the map felt a little slow paced, and since you cant perform many actions other than timing when you spawn creatures it can take a little while to build up so it doesnt quite fit that 'strategy high'. I think with some polish, and maybe the ability to choose spawn zones/switch paths your creatures walk down, an extra layer of strategy could be added! 

The art style is great though, I love the tower and creature designs!

Thanks for the feedback and suggestions! I agree that the current iteration doesn't live it up to the tower defense offense strategy feel yet, but I feel like there's a good foundation for something fun.

We'll be sure to work towards that in the coming time 🙂